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Running can be triggered by holding the joystick either left or right for a second and be used to perform an all new shoulder block or rolling kick. Donatello’s reach and power is further enhanced, while Raphael’s speed is much greater than his brothers, though his attacks are generally weaker. Each turtle also have more diversified strengths. Another move is the characteristic screen throw, where a foot soldier is launched towards the screen, using a sprite scaling effect and is triggered at random. Most notable is the new “wham bam” grapple which is triggered by moving towards the enemy during the striking combo, and will result in the opponent smashed side to side (heavier enemies are simply thrown overhead). Their general moveset remains mostly similar, though a few integral moves have been added. There is now more diversity between the four brothers than before.
TMNT 4 TURTLES IN TIME CONTROLS TV
The arcade game was released worldwide on September 18th, 1991, as part of a marketing event which included a new toyline (unrelated to the game) and a new season of the TV show which premiered only one week prior to the release of the arcade game. In total, four versions of the game were produced – the original arcade game, the SNES port, the PS2/Xbox port hidden away as a bonus in other games, and later on, the 2009 HD 3D remake.
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Most of the mechanics from the first arcade game is brought over into the sequel, from enemy characters, controls and moveset. While the first arcade game used the NYC cityscape as its setting, time travel is now the paint it uses to color its canvas, and the TMNT don’t just end up far back into the past, but also far into the future, giving a chance for a lot of varied stages and interesting enemies. The story is simple enough, right in character with the TV show, which was still enjoying great success. Shredder appears on screen to issue the young reptilians a challenge, and so they set off to follow the tracks through downtown NYC, only for them to fall into Shredder’s dubious set up, and sent back in time, way way back. It doesn’t take long before trouble is afoot when Krang comes on screen in his exosuit, literally picking up and stealing Lady Liberty. On a regular day with not much going on in the way of crime and evil doing, the turtles are relaxing in their sewer hideout watching Channel 6 news, as April ‘O Neal is reporting live from Liberty Island. Immensely impressive graphics, superior sound and the trademark four player simultaneous arcade action remained the center of its appeal, though there was more under the hood this time around than just the exterior charm and quality. Turtles in Time was developed by the same team who were responsible for the first arcade game, and the engine remains the same though massively improved. So what to do? Time travel? Go into space? Take the fight to NYC yet again? Well actually, they went for all of them. Of course, the turtles had already gone through New York City one time too many to take down the Foot Clan, so this adventure needed to be even greater. Near immediately after the release of The Arcade Game in 1989, Konami started the planning of the next game in the series. While the handheld and computer that were handled by different development heads and ideas did make use of some different types of game play, the main numbered sequels from Konami were now typecasted as brawlers. Konami’s Teenage Mutant Ninja Turtles arcade game had been such a great success both critically and financially, that the sidescrolling brawler format was now assigned as the main template for a TMNT game.